AI Insights · Timothy · July 2022
Top 5 Mech Games on Android in the US for Q2 2022
An overview of the performance of the top 5 mech games on Android in the US during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the top mech games on the Android platform in the United States showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at the numbers for each game.
War Robots Multiplayer Battles from MY.GAMES B.V. saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $386K at the end of April. Weekly downloads remained relatively steady, reaching a high of around 17.6K in the last week of June. Active users showed a slight increase, with numbers rising from 112.8K in late March to 115.1K by the end of June.
Mech Arena - Shooting Game by Plarium Global Ltd experienced a varied trend in weekly revenue, starting at $168K in late March and slightly declining before rebounding to around $167K by the end of June. Downloads experienced a notable rise mid-quarter, reaching about 18.9K in the final week of June. Active users saw a steady increase from 78.4K in late March to 75.7K at the quarter's close.
TRANSFORMERS: Earth Wars by Space Ape demonstrated a significant jump in weekly revenue mid-quarter, peaking at approximately $91K in mid-June. Weekly downloads remained fairly low but stable, with a slight uptick to about 1.4K in the last week of June. Active users saw a minor decline, starting at 7.5K in late March and ending at 7.1K in late June.
MEGA MAN X DiVE - MOBILE from nebulajoy had a steady revenue trend, with weekly earnings fluctuating around $37K towards the end of the quarter. Downloads peaked at approximately 7.4K in mid-May, while active users increased from 11.1K in late March to 14.3K in mid-May, before settling at 10.5K by the end of June.
Lastly, GUNDAM BREAKER MOBILE by Bandai Namco Entertainment Inc. experienced a significant decline in both downloads and active users. Revenue dropped from around $40K in late March to about $10K by the end of June. Active users also saw a sharp decline from 13.3K in late March to 5K by the end of June.
These insights are derived from Sensor Tower’s data, providing an in-depth look at the performance of these top mech games. For more detailed insights and trends, visit Sensor Tower.